Tuesday, May 20, 2008

Monday, May 19, 2008

Terra firma or Building on a Good Foundation

I found these rubber flooring tiles at Lowes to use as a gaming board.





I cut them down to fit my 3'x6' dining room table. I can also make 4'x4' for Warmachine or use the leftovers to make 4'x6' for Warhammer (if I ever wanted to). I also bought some paint (Dark Platinum) to redo my existing terrain.



Rules: first draft

Overview

This is a map based campaign for AT-43. It puts the forces of the UNA against the Red Blok for control of a major city known as Carolopolis. The map is used to represent control of various territories in the city. During the deployment phase players place control markers in the territories to represent the expansion or fortification of their forces. If a territory is contested by more than one faction, a battle is fought for control. The object is to eliminate all enemy control markers to secure the city.

Campaign turn

1. Roll initiative
2. Deploy control markers
3. Battle
4. Calculate control advantage
5.Redeploy

Roll initiative

Players roll d6 to determine initiative. Loser goes first, reroll ties.

Deploy control markers

Players place control markers on the map to designate control of the territories. The first territory controlled must be the entry bridge designated for that faction. All subsequient makers must either be placed in an territory adjacent to one already controlled by the player (expansion) or in one already controlled by the player (fortification). A player who has lost control of their entry bridge may only place markers there.

Battle
A contested territory contains control markers of both players. The player who placed the contesting control marker is the attacking player. Attacking player decides which scenario to play. Winner eliminates one of the opposing players control markers. If any remain another battle is fought until the territory is no longer contested.

Calculate control advantage

Count the numbers of territories controlled by each player. A player may place and additional control marker for each 5 territories he controls over his opponent. For example: if UNA controls 21 and Red Block controls 15, the UNA player may place two control markers in the following turn.

Also territories must remain continuous. If a territory or group of territories is "cut off" they will revert to neutral during this phase. That player removes all control markers.

Redeploy

Players may move any markers within their controlled territories.

Monday, March 10, 2008

Getting started

I've always wanted to do a map based campaign for tabletop miniature games. It started with the purchase of Mighty Empires but I never got a chance to play one out. A few years ago I was staring at an aerial map of my hometown and decided it would be cool to use for a map based urban combat campaign. At the time I wanted to use Games Workshop's Warhammer 40k for a Imperial Guard vs. Chaos game. The urge passed but I still thought about it from time to time. Rackham new sci-fi game sparked my interest again. The best part about this game was the prepainted miniatures. I enjoy painting, but just don't have the time anymore. My investment so far is just the rulebook and army book for the U.N.A. and Red Blok factions. I decided starting a blog may help keep me motivated...